Approach: Find novelty in the familiar.
Skills used: product innovation, concepting, user testing, brief writing, interviewing
Make an irrelevant technology relevant again.
After leaving the direct supervision of a doctor or therapist, people who are trying to complete at-home rehabilitation often fall short of their recovery goals. It can be expensive, difficult, boring, and frustrating to go it alone. However, living without the therapy is often the worst case scenario, as their quality of life suffers dramatically and can increase the chances of other health complications.
People who have had strokes and have lasting disabilities as a result.
Though every stroke affects a person differently, they frequently deal with communication barriers such as difficulty with fine motor controls, writing, and reading. It can be extremely frustrating and isolating to feel so misunderstood at a basic level. Though it is vital for quality of life and overall health, stroke patients struggle with the rehabilitation process at home after leaving the direct supervision of their doctor.
Stroke patients are seeking a better way to manage their rehabilitation. They prefer to interact with a product that is familiar yet provides novelty, is created with their needs and goals in mind and helps their doctor keep them accountable.
Gamify the recovery process using Quick Draw by Google.